During an object-based animation you can control the speed and
repetition of playback, and you can stop, restart, and step through your
animation.
Most industry-standard animation software supports the same functions for
image-based animation, but the available options are based on the application
that you choose. For object-based animations one additional option is
available: you can display or suppress status information while the animation
is playing.
If you are using multiple viewports to display animations, you can include
or exclude individual viewports from the common animation time line. By
default, each new viewport you create will be included in the synchronization.
This section explains how to control animation playback.