This section explains how to use the seeding tools to apply seeds throughout a part instance.
Defining seed density for an entire part or part instance Seeding an edge by prescribing the number of elements Seeding an edge by prescribing element size Prescribing biased seeding along an edge Applying constraints to edge seeds Seeding previously meshed parts, part instances, or regions Deleting part or instance seeds Deleting edge seeds Relaxing constraints using the error dialog box