Accessimport part mdb.models[name].parts[name].elementFaces[i] mdb.models[name].parts[name].elemFaces[i] import assembly mdb.models[name].rootAssembly.allinstances.elementFaces[i] mdb.models[name].rootAssembly.allinstances.elemFaces[i] mdb.models[name].rootAssembly.instances[name].elementFaces[i] mdb.models[name].rootAssembly.instances[name].elemFaces[i] getElemEdges()
This method returns a tuple of unique element edges on the element face. ArgumentsNone. Return valueA tuple of MeshEdge objects. ExceptionsNone. getElements()
This method returns a tuple of elements that share the element face. ArgumentsNone. Return valueA tuple of MeshElement objects. ExceptionsNone. getNodes()
This method returns a tuple of nodes on the element face. ArgumentsNone. Return valueA tuple of MeshNode objects. ExceptionsNone. getNodesByFaceAngle(...)
This method returns an array of mesh node objects that are obtained by recursively finding adjacent element faces that are at an angle of less than or equal to the specified angle. Required arguments
Optional argumentsNone. Return valueA MeshNodeArray object, which is a sequence of MeshNode objects. ExceptionsNone. getNormal(...)
This method returns the normal direction for the element face. Required argumentsNone. Optional argumentsNone. Return valueA tuple of 3 floats representing the unit normal vector. If the element face is collapsed such that a normal cannot be computed, a zero-length vector is returned. ExceptionsNone. getElemFacesByFaceAngle(...)
This method returns an array of element face objects that are obtained by recursively finding adjacent element faces that are at an angle of less than or equal to the specified angle. Required arguments
Optional argumentsNone. Return valueA MeshFaceArray object, which is a sequence of MeshFace objects. ExceptionsNone. getElemEdgesByFaceAngle(...)
This method returns an array of element edge objects that are obtained by recursively finding adjacent element edges that are at an angle of less than or equal to the specified face angle. Required arguments
Optional argumentsNone. Return valueA MeshEdgeArray object, which is a sequence of MeshEdge objects. ExceptionsNone. getElementsByFaceAngle(...)
This method returns an array of mesh Element objects that are obtained by recursively finding adjacent element faces that are at an angle of less than or equal to the specified angle. Required arguments
Optional argumentsNone. Return valueA MeshElementArray object, which is a sequence of MeshElement objects. ExceptionsNone. getElemFacesByLimitingAngle(...)
This method returns an array of element edge objects that are obtained by recursively finding adjacent element faces that are at an angle of less than or equal to the specified face angle with the seed face. Required arguments
Optional argumentsNone. Return valueA MeshFaceArray object, which is a sequence of MeshFace objects. ExceptionsNone. getElementsViaTopology()
This method returns an array of mesh Element objects that are obtained by recursively finding adjacent elements via topology. ArgumentsNone. Return valueA MeshElementArray object, which is a sequence of MeshElement objects. ExceptionsNone. getElemFacesByLayer()
This method returns an array of element face objects, obtained by traversing shell elements or the exterior of a solid mesh, and recursively finding adjacent element faces by layer. Required arguments
Optional argumentsNone. Return valueA MeshFaceArray object, which is a sequence of MeshFace objects. ExceptionsNone. MembersThe MeshFace object has the following members:
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