Top-down meshing generates a mesh by working down from the geometry of a part or region to the individual mesh nodes and elements. You can use top-down meshing techniques to mesh one-, two-, or three-dimensional geometry using any available element type. The resulting mesh exactly conforms to the original geometry. The rigid conformance to geometry makes top-down meshing predominantly an automated process but may make it difficult to produce a high-quality mesh on regions with complex shapes. Bottom-up meshing generates a mesh by working up from two-dimensional entities (geometric faces, element faces, or two-dimensional elements) to create a three-dimensional mesh. You can use bottom-up meshing techniques to mesh only solid three-dimensional geometry using all—or nearly all—hexahedral elements. Generating a mesh using the bottom-up meshing technique is a manual process, and the resulting mesh may vary significantly from the original geometry. However, allowing the mesh to vary from geometry may allow you to produce a high quality hexahedral mesh on regions with complex shapes. |