Partitions can be created on edges, faces, and cells. A partition along an edge creates a new vertex, while partitions through faces and cells create new edges and faces, respectively. In all cases, partitioning serves to subdivide the geometry being partitioned. Figure 1 illustrates partitioning an edge, a face, and a cell. Figure 1. Partitioning an edge, a face, and a cell.
You partition edges, faces, and cells by defining partitions that refer to existing geometry. You can partition a part in either the Part module or the Property module, or you can partition an assembly in the modules that operate on the assembly. For example, you can partition a face of the assembly in the Mesh module, and you can seed the resulting internal edge to refine your mesh. A partition is a feature; and, like all features, it can be edited, deleted, suppressed, resumed, and queried. Similarly, a partition is regenerated when the assembly or a part is regenerated. |